The AI in Victoria II is programmed not only to conquer its neighbors through wars, but also to prevent others from doing the same. The first thing you have to understand before declaring a single war is that the Great Powers jealously guard against all imperialism except their own, much like their 19th Century counterparts. 1 Picking Appropriate Targets for Conquest.If you are very new to the game and just feeling your way around, this guide might be less useful to you than some others. Note: This guide assumes a working knowledge of game mechanics, as explained by both the manual and tutorials. With that in mind, I have developed a guide to help guide you in these matters. This is not actually the case however, until you understand the AI’s behavior and how certain game mechanics work, the path to conquest can be a bit opaque. In fact, some players have complained that the game seems to punish imperialism against ones neighbors, and rewards sitting around and not getting in to wars. As for more peaceful forms of expansion, it can seem that the entire world is playing a diplomatic game that is against the player at all times. Conquests generate infamy, which in turn can cause the whole world to declare war on a player if it goes above 25 infamy. For those coming to the Victoria franchise with the release of Victoria II, diplomacy and warfare can be a bit bewildering.